I think what stands out in my mind is going northward to visit with my father's mother's family. They're a fun bunch, them. And with so many great relatives, with so much awesome food, going home hungry was not an option. They literally wouldn't have let me if I tried. Heheh.
On the subject of writing, the sixth chapter of Ageless is still underway. If you're interested, in the meantime, you can check out my new webcomic, By Night Unseen.
Anyway...I'd best go now. I'm tired. Truth in all things, everyone.
Anyone who knows me, who talks with me for an extended period of time on the subject of video games, knows that I’m a fan of role-playing games that allow the player to become the character he or she is playing as. This is especially true of the RPGs made by software-development company BioWare. I think it started back when I first played their Knights of the Old Republic, an RPG based on the Star Wars franchise. It told a beautiful tale of the battle between good and evil, of love and hatred, of teamwork and betrayal.
Though the second KotOR game was developed by Obsidian, BioWare continued to make phenomenal games; Jade Empire was, to me, KotOR in ancient
1.) Complete player customization – yes, you can actually build yourself into a character for this game.
2.) Awesome story – okay, maybe not ‘awesome’. But really freaking epic.
3.) Space – it’s a space-oriented game that has absolutely nothing to do with Star Wars.
It doesn’t get cooler than that.
4.) Dialogue – you don’t get to choose your character’s line, but you do get to choose his/her emotion and then hear the character speak!
5.) Gameplay – this is something of a new thing for BioWare’s RPG line. The battle system is real-time, with guns. Frantic firefights abound.
And that’s it. But isn’t that enough to classify it as a truly amazing game?
You may be asking yourself, “Where’s he going with this?” I must confess, I have been trying to lead up to a point. That point is this: These RPGs have a gameplay system that I think would carry over very well onto a portable system such as the Nintendo DS or the Sony PSP, especially the PSP. If you ask me, I think it’s far past time for BioWare to put such an RPG on one of those two handheld systems.
Now, they are currently working on an RPG based on Sonic the Hedgehog; having already had this idea back in 2006, I can’t say I’m surprised by the move. I do, however, hope sincerely and with all my heart that they don’t fuck it up.
What I’m trying to say is: Come on, BioWare. Cut the crap and put a game on the PSP.
Anyone that knows me knows that my ideas occasionally shift to accommodate the new arrivals in my mind. This means, in essence, if a new concept comes into the vicinity, I try to find a place for it in my current thought processes. If it doesn’t fit, I do not discard it as some might think I would.
I instead create a new thought process for it to fit into. I then toy with it, change it, warp it, just to see how well it responds to severe analyzing. If it breaks or snaps under the pressure, then I discard it.
It’s not about knocking the ideas I don’t like. It’s about knocking the ideas that don’t make sense to me.
I guess in a way, I’m continuing my rant on religion. Only this time I’m doing it with a clear head.
I’ve never found any personal truth in the Bible; I’ve tried. I have a feeling that if I read the Koran, I wouldn’t find any personal truth there either. I find truth in the love of my friends and family, and the stories I create. I find truth in this world, and not any all-powerful deity. I follow the lead of a deity that is not all-powerful, but kind and caring. She has a great sense of humor, too.
Yeah, that’s right, I follow a goddess. Her name is Mara. Go ahead and gawk.
She doesn’t make me adhere to a strict set of laws, but does guide me, gives me gentle nudges in the right directions.
Yeah, I know. It’s weird. I don’t think I care.
Friends, the greatest television program ever written has been pulled out of retirement and has been renewed.
Don't believe me?
Watch the clip.
Chapter Five of Ageless: The Burning Book, Part Three: The Flames of War. It's the final part of the Necronomicon sub-plot; this one, at any rate. I'm fairly sure that the book will make another appearance or two, if the chance presents itself.
I'd also like to take a moment to direct you to the previously-unmentioned links section, and its contents. They are listed in no particular order, but I frequently visit each of them. I hope that all two of my readers will as well.
This mistake, friends, was in my choice of footwear.
As you may or may not know, I usually wear the odd-looking shoes called Crocs, the "off-road" variety. Today, however, I was in the mood for a change, so I decided to wear my steel-toed faux-suede loafers. Direct proof that hindsight is 20/20: In my pre-date air of bliss, I forgot that those particular shoes are not good for walking, and also forgot that the main component of a carnival/fair-thing is...walking.
So, after standing in line to buy tickets (which, despite what we were told by the lady at the enterance gate, were only good for rides), after playing a handful of games (I won my dearest Katie a stuffed tiger)...my feet...fucking...hurt.
After a brief pause on a triangle-shaped bench, mixed with a small discussion of our mutual paranoia regarding Ferris wheels, we walked around a bit more. We stumbled across my dreaded nemesis: The tilt-a-whirl.
Tilt-a-whirls are meant to debase one's physical balance, by seating one in a metal dome attached to a small metal track; the small track is attached to a much larger track, along with a half-dozen other small track/metal dome combinations. When the ride begins, centrifugal force spins the metal dome around the small metal track whilst the metal dome is also being forced in the direction that the larger track is spinning.
Ever since a bad experience with such a machine in the second grade, I have done everything in my power to avoid them.
So great was my loathing of these infernal things, that when Katie started pulling me toward it, I nearly took my overshirt off to escape.
So great was my love for the wonderful Katie, that I had no choice but to concede. I rode the frigging tilt-a-whirl.